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Ramses' Jewel Hunt

game design: MJ Dimol

game art: MJ Dimol

client: Simon Towler

Ramses' Jewel Hunt is a "match three" game, where the core gameplay is based on swapping two adjacent gems among several on the gameboard as to make a row or column of at least 3 matching-colored candies.

 

On this match, the matched candies are removed from the board, and candies above them fall into the empty spaces, with new candies appearing from the top of the board.

 

This may create a new matched set of candies, which is automatically cleared in the same manner.

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